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Physical Copies of Beam Saber can be purchased through Indie Press Revolution!

Winner of the 2022 Dicebreaker Tabletop Awards People's Choice Awards!

Winner of The Awards 2023!

Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too.

This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story.

If you'd like to see Beam Saber in play check out my completed campaign: The Cenotaph. You can also find pre-made missions on the Beam Saber Blog! Keep up to date with Beam Saber's development on twitter!

The Beam Saber Quick Start Guide is also available if you want to see, or try, a sample of the rules before buying.

If you would like to have the full version of the rules but can't afford it, feel free to email BeamSaberRPG@gmail.com and we can discuss getting you a download key.

Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous Appearance) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats.

There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.

Aces are daring drivers.

Bureaucrats are clever logisticians.

Empaths are compassionate psychics.

Envoys are diplomats and spies.

Hackers are subversive technicians.

Infiltrators are stealthy operators.

Officers are calculating tacticians.

Scouts are pathfinders and snipers.

Soldiers are terrifying infantrymen.

Technicians are chemists, mechanics, and biologists.

The pilots are part of a squad, which is created through a consensus by all the players. Just like a pilot, the squad gets a “character sheet”.

The Consulate spies and politicks.

The Frontlines grind the enemy to dust.

The Logistics deliver the goods.

The Mechanized Cavalry strikes fast and hard.

The Profiteers sell what people can’t get.

The Recon are spies, thieves, and sneaks.

The R&D advance The War’s technology.

The REDACTED neutralize targets.

"Every part of Beam Saber pulses with love for the mecha genre, and makes it fun to play. Vehicle Quirks make the problems and potential of giant robots exciting parts of the action; Cutting Loose with the other players helps grow relationships among your PCs through tense and tender moments between missions; and Pilot Drives ask each player "what do you want so bad that you’ll risk getting into that coffin of a cockpit one more time. And then one more time after that..." Every one of these makes it feel like you're in a Gundam anime--it's clear Austin knows and loves the mecha genre and Beam Saber brings it to life at the table." - Mobile Suit Breakdown

"Beam Saber is the mech anime RPG I've been looking for for years.  Detailed and customizable, but also streamlined and easy to pick-up and  play. It manages to be the best of both worlds." - Jeff Stormer of Party Of One Podcast

Cover art by Vincent Patrick.

Interior art by Vincent Patrick, Hadrian, Atlas Sellman, Christine Blight, Jess Whitmore, Imani Kelker, No_Tables, Andrew FerrisRoberto Zoreda Ichaso, Ben Fleuter, and Mal Peters.

Cartography by Kate Moody.

If you're interested in Beam Saber merch, you can pick it up here!

If you're interested in prototype rules and behind the scenes info, check out the Patreon!

Beam Saber Supplements

If you are interested in creating and selling Beam Saber supplements of your own, please download the free Beam Saber Licence V2 and Supply Drop Logos.zip that can be found below. These will provide the directions and tools necessary for you to add to the growing Beam Saber collection.

The Growing ConflictAustin Ramsay
Stardost Memento
Austin Ramsay
The Dracula
Austin Ramsay
The Honed
Austin Ramsay
The Lightdancer
Austin Ramsay
The Recluse (COMING SOON)
Austin Ramsay
Rush Wars
Austin Ramsay
The GiantkillerBen Roswell
The WatchpointCaro Asercion
RearguardBen Auden Roswell and Caro Asercion
Greater SecretsYuri Runnel and August Orion
The ReturnedChris Barsotti
The ClownMousewife Games
The Mech BoosterLucas Valensa
Battle For The Speed Planet
Lucas Valensa
The Breach Walker
Lucas Valensa
The Athlete & The Franchise
Lucas Valensa
Fear & LovingSaturn
The Traveler
Meddler's ManifestMissing Gen
The Abeyance
J Lowe
Objects In MotionJ Lowe
The Partisan
Lawson Coleman
The Starbreaker
Lawson Coleman
The WellspringLawson Coleman
The Angel
Janie Jaffe W
Roving Bastion Armsweir: Operation EclipseWhycalibur
The Good, The Bad, The Funny
Solar Divide
Brendan McLeod
The Mouse and the MountainBrendan McLeod
The War of Glass
The Horrors Of War
Cory McDaniel and Chad Eldridge
Misfits & Malcontents
Cory McDaniel and Chad Eldridge
The Grifter
Briar Sovereign
The Looper
The Luminary
The Sarcophagus
C.O.O.L. R.O.B.O.T.
Tales From The Front
Aiofe De Mille
And When You Move, Fall Like A Thunderbolt
B(eam) Sides
The Vessel
An Unquiet Sky
Brennan Kessenich
Simple Sheets
Coffee Johnson

Beam Saber Actual Play

The Cenotaph on youtube (whole series), and as a podcast (incomplete)

Friends At The Table: PARTIZAN

Admiralty Blues

Tales From Mauxerry: Interphase

Party Of One: Part 1 and Part 2

Heart Points: Rings of Wodin; Part 0, Part 1, and Part 2

RPG Academy

Plurality Gaming: Kingdom Come

The Wheel And The Way: Robots and Feelings

Diceology: Corporate Aces; Part 1 and Part 2

Leandro Pondoc's youtube channel

WhyCalibur's charity streams: 2018 session and 2019 session

Gauntlet Hangouts One-Shot

Risky Standard

All That You Know

Gauntlet Reading Club

Big Gay Nerds starting at episode 174

Scanline Media: Starsung Distance

Queen's Court Games: MEKONG: Symphony For The Devil

Mayday Roleplay: GODZILLA: King Of The Cosmos

An unaffiliated group's One-Shot: Part 0 and Part 1

Roll+Bond Annual Charity Stream: 2020, 2022, 2024

Beam Saber Interviews

Hacked In The Dark

Game Closet: Part 1 and Part 2

The Gauntlet Podcast

Flail Forward

Yes Indie'd

+1 Forward

Tales From Mauxferry: Pre-campaign Interview


Get this game and 2 more for $36.50 USD
View bundle
Buy Now$30.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:

Beam Saber PILOT CREATION V0.51.pdf 88 kB
Beam Saber SQUAD CREATION V0.51.pdf 81 kB
Beam Saber VEHICLE CREATION V0.51.pdf 68 kB
Beam Saber Session Zero Guide.pdf 89 kB
Faction & Region Sheets.zip 238 kB
Squad Playbooks.zip 892 kB
Beam Saber Reference Sheets V1.1.pdf 185 kB
Beam Saber Resources.zip 16 MB
Beam Saber V1.2.pdf 98 MB
Pilot Playbooks V1.2.zip 1 MB
Beam Saber Reference Sheets V1.1 - Printing.pdf 555 kB

Download demo

Beam Saber Quick Start Guide V0.52.pdf 445 kB
Supply Drop Logos.zip 216 kB
Beam Saber Licence V3.pdf 90 kB
Beam Saber Intro Story.zip 24 MB

Development log

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Hey Austin. I've been reading through the books to answer some questions my play group has. So far, I've not found the answers anywhere so I'm checking if I didn't miss anything.

Is there a way to reduce the goal clock of NPC squads that's formally written into the rules? The freeform recommendation I've made to the GM is to just reduce goal clocks after a mission targeting them or knock out the goal entirely based on the severity of the mission.

There is no hard rule on how to reduce squad goal clocks aside from doing what matches the fiction. Those are both good suggestions, and you could also do a Long Term Project to similar effect, but you must remember that Beam Saber is a game about how The War grinds people down. Very rarely can you fully stop systemically supported evil deeds.

Is there any way to get the electronic files, having purchased the book from my FLGS?

Hello, Beam Saber is part of the Bits And Mortar program that provides PDFs to people who bought games at their local gaming store. If you follow this page's instructions you should be able to get the PDF.


Outstanding. Looks like my FLGS is part of the program as well. Awesome. Thanks!


Hey! Not sure whether this is the best place to report a typo, but I wanted to let you know that I spotted one on page 32, where the description of Controlled Position says "exploit a dominate advantage" instead of "dominant."

Loving the book so far, including the intro fiction (a rarity for me!).

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Thank you for letting me know. Glad you're enjoying the book!

Is there any way to get a physical copy of this these days?


Currently hard copies are not available for sale as the pre-orders are closed, but they will eventually be available for sale through Indie Press Revolution and as a Print On Demand item on DriveThruRPG.

Awesome, thanks! I'm looking forward to grabbing one!

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Any update on PoD copies at this stage? Or…a second physical print run order? :) I would love to get a physical copy of this amazing game! 

The plan remains the same: excess copies of offset printing will be sold through IPR and POD copies will be available through DTRPG. No second print run is currently planned.

Here's a KS update from today that discusses the current state of offset printing and POD printing for Beam Saber: https://www.kickstarter.com/projects/austinramsaygames/beam-saber/posts/3856459

Thanks for the update Austin! I’ll keep feelers out and get one of the physical copies when I see the option available! 

Thanks again. 


Congrats on your People's Choice award! It's well-deserved. You're in great company this year with the winners in the other categories too.


If I buy this do I get the hardcopy? I need one as a present to someone. If this isn't it can I please please get a link to where I can get a hard copy? Thanks in advance!

This is just the PDF. Currently hard copies are not available for sale as the pre-orders are closed, but they will eventually be available for sale through Indie Press Revolution and as a Print On Demand item on DriveThruRPG.

Thank you very much. I'll keep an eye out. Do you have a timeline for that?

Not yet, but if you follow me on Itch or any other social media I'll certainly make a post when those items become available for purchase.

Okay. Thank you! 

Are there any plans to translate Beam Saber into other languages? I talk with Japanese friends about TTRPGs occasionally and would love to recommend it after all the fun I've had.


This is something I would love to do, but it's a very big undertaking since the act of translation would also require changes in layout. Hopefully someday!


For the enhance action on page 242, you is only one y and the example does not fit into the example box.

Thanks for letting me know! If you have any further feedback, please email it to BeamSaberRPG@gmail.com

Dumb question: with the way supply works  does it mean you *need* to have the 'storage' upgrade?

You only need the storage upgrade if you want to end Downtime with more than 4 of each Supply type. Any Supply Points beyond the Squad's maximum (base 4, 8 with the first level of Storage, and 16 with the second) are "wasted" if not spent.

okay, just wanted to make sure, thanks ^^


Incredible playbooks, devastating vehicles, brilliant mechanics, and spectacular guidelines for crafting missions and campaigns. Beam Saber takes the Forged in the Dark format to the next level.


It appears from the changelog that beamsaberv0.55 is the most recent version - I’m seeing lots of editorial copy throughout it (like “header art is space battle” on the first page or “to be removed in final version” text throughout). Is this accidental?


No, it is intentionally there to give you a better idea of what the final version will look like.


Oh, I see. So Beam Saber hasn't hit a final release yet?


Part of the purpose of the Kickstarter was to get the funds to bring it to V1.0. Currently contracted artists, writers, and layout designers are working on getting it finished. That said, the rules ARE complete; any future changes to the book's text will be typo fixes and clarifications.


Awesome, thanks for clarifying!


Found this via the PARTIZAN podcast - already enjoyed forged in the dark as a set of rules but this is by far my favourite iteration on it


Just purchased the DriveThruRPG version of the PDF. So far no issues on my end. Loved the whole book and looking forward into playing it one day with my gf since she likes Anime. She might like this as well. :) 

The Beam Saber Resources file keeps getting to the end of the download, then failing out.  I have tried downloading it multiple times and it fails at the end, every time.

I've asked several other people to try downloading it after I saw your comment and no one has had any issue with it. I'm sorry but I don't have a solution to your issue.

I appreciate the effort.  I'm going to try with a different browser and see if that makes a difference.


That seems to have been the issue, which is odd as I have never had any issues with itch.io compressed downloads on Firefox before this.  I opened it in Chrome and downloaded it fine.  Thought I would let you know in case it crops up for someone else.

Also weird since at least some of the people who I asked to check the download were using Firefox. Thanks for the update.

Where can I find a link to the Beam Saber Discord? I'm interested in the game and would like to ask some questions to people who know more about it :)

Here you go: https://discord.gg/WuC8r5W


Hi Austin, just wanted to double-check that it's not too late to preorder a physical book on backerkit??

BackerKit pre-orders are still open!



The way the game iterates on Downtime alone warrants the full 5 stars. Really great implementation of FitD mechanics to the mecha genre, with smart design and writing around Faction level play, Downtime and player character Drives.


Mech game that uses an intentionally open-ended system of narrative vehicle customization that means it can be used to play any sort of narrative that involves people having a bond with vehicles.

Says it's Gundam or Battletech but is secretly also Fast and the Furious. A+ 5 Stars. Worth every penny or worth emailing BeamSaberRPG@gmail.com if you're having financial difficulty purchasing a $30 game.


Hi. Your game looks rad as hell. The only problem is that I have been unable to find a way to buy the game for less than the $30 price tag. Don't get me wrong, the price is totally reasonable, and you clearly deserve to be paid for your work, I just can't afford it right now. I did see that when the kickstarter was running that the game was also being sold for 7 Canadian dollars a a budget option? I was just wondering if it is still possible to get the pdf at that reduced price anywhere.

Send an email to BeamSaberRPG@gmail.com and we can discuss it.

Thank you for making this amazing game! I heard about it through Friends At The Table and I'm preparing for my first campaign now.

Are there were any considerations you thought should be taken with larger parties? I have 5 players eager to join the campaign and while I feel relatively confident in my ability to balance the narrative side of things I wanted to know why you settled on the 3-4 players recommendation.

That player count recommendation is based on my personal GMing style. I have GMed Beam Saber for 5 players before, and in those games I often feel like I can't provide enough spotlight on any of the characters. It feels very much like "alright, you did your action, but we can't really follow up on it because it's been too long since this other player has had the spotlight, so we're going to jump over there and EVENTUALLY get back to the follow up on what you just did."

If you aren't concerned about that issue when GMing, then the other considerations are that the Squad will have more resources (stress, quirks, gear, Harm/Damage, etc) to spend in each Mission, and that the game doesn't scale Supply Point income with the number of Players. This means that individual Missions won't press the group hard, but that what they do spend will be harder to recover, giving the game a stronger sense of The War being one of attrition.

Hope that helps.

I'm excited to try this out with my crew! We've all been quarantined for too long and this really seems like it will play well over the Internet.

I just ordered the hardcover rule book from Backerkit, but I'm not sure when I should expect access to the PDF copy. Should I assume it's not happening until after the book prints and ships?

The receipts for BackerKit purchases get sent to BeamSaberRPG@gmail.com and I use that account to then send download keys to the emails associated with the BackerKit receipt. It's not an automated process, so it sometimes takes me a couple hours to see the receipt and then send it out. I don't have any new receipts currently, so you should have gotten your download key emailed to you.


You ended up getting me the code very quickly. I just wasn't sure how patient I needed to be after I realized that it wasn't automated. Thank you so much!

This is a long shot, but does anyone have a Google Sheets version of the playbooks? Someone had made one for BITD that was really robust so I was just curious.

In the Player Resources section of the rules and Quickstart Guide there's links to both a Google docs version of the playbooks and a Google spreadsheet version.

Awesome, thank you. Must have missed it.


I enjoy the Forged in the Dark system for adding a bit more granularity than PbtA. They deliver the "fiction first" while still fitting enough crunch in to satisfy my gamer/numbers side. At the same time, I had been pondering how to bend the Cypher system to mecha combat a la Battletech. When I stumbled upon this Kickstarter via RPG Academy, I found that someone already did the job, and by orders of magnitude better!

Just as with BitD, I feel like Beam Saber strikes a balance between a) Letting the fiction happen in the heat of the action, and b)giving me a bunch of gamified knobs and sliders to play with during the downtime between missions.

Kudos to you, Austin Ramsay. I can't wait for the full version to come out!


This game is so amazing. The design is impeccable and the flavor is so fitting.


I just started listening to the Trial run on The RPG Academy...like literally just started listening, character creation, etc, and all I can think is - I'm totally going to take this and run a Warhammer 40K with it.  Very excited!  Will be backing on Kickstarter!

Glad to hear that you're excited!


Not to be confused.


I don't understand. What do you mean?


Did you know? there was a game with almost similar name called

Beat Saber the lightsaber cut slash rhythm game.

it was in here but now primes. You can look https://beatsaber.com/ here

Yes. I thought I saw Beat Saber. turns out it was Beam Saber.



ugh. lol


Oh! Yeah I know about that game. Sometimes when I see/hear people talking about Beat I think they mean my game for a second and get excited!


hehehehe! Lol yep. You did misheard? Ikr.