Beam Saber V0.451
Beam Saber » Devlog
This is a small update. No rules have been changed, just some clarifications added. The biggest change is a new GM Principle.
CHANGELOG FOR V0.451
- Moved the Introduction to The Basics section.
- Clarified that Drives can't end The War but CAN shift how or why it is fought.
- Added a new GM Principle: "Make the Pilots feel small, and the Vehicles feel POWERFUL."
- Clarified in The Basics that the amount of Harm/Damage that is reduced or negated by Armor depends on the tone of the campaign. Also that Armor can only prevent Harm/Damage that would make fictional sense.
- Added a small paragraph to Planning The Mission that explains that Vehicle Load is selected at Vehicle creation.
- Did a slight rewrite of the Setting section inside of The Basics.
Files
Beam Saber Reference Sheets V0.451.pdf 4.1 MB
Sep 04, 2019
Beam Saber V0.451.pdf 5 MB
Sep 04, 2019
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Beam Saber
A TTRPG about pilots and their massive war machines.
Status | Released |
Category | Physical game |
Author | Austin Ramsay |
Genre | Role Playing |
Tags | Anime, beam-saber, Cyberpunk, Forged in the Dark, Local multiplayer, mecha, Mechs, Multiplayer, Sci-fi |
Languages | English |
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