Beam Saber V0.41 Is LIVE!


Beam Saber V0.41 is live!

Changelog for V0.41
● Removed “Cloak & Dagger” from the Envoy form fillable spreadsheet and replaced
with “Cool Under Pressure.” Guess I had missed that when updating it last.
● Corrected the Pilot Creation doc so that it says that pilots get 3 additional vehicle
points, rather than the old 4 points.
● Corrected the Vehicle Creation doc so that Manipulate is in the Acuity actions, and
Maneuver is in the Expertise actions.
● Updated the macros in the Playtester Resources to be up to date with the current
vehicle actions.
● Reworded More Than Meets The Eye to hopefully be a bit clearer.
● Reduced the amount of Action Points modified by More Than Meets The Eye from 4
to 3 because it hasn’t been changed since Modify and Analyze were removed.
● Added a new GM Goal about maintaining the safety of everyone at the table.
● Added a new Player Principle about protecting everyone at the table.
● Added to the Tick A Clock Move advice that doing so is a way to stay honest about
inflicting consequences without directly harming the pilots because adding 3 ticks will
almost never be as bad as inflicting a Level 3 Harm.
● Corrected the Logistics digital character sheet so that Renegades no longer has a
max of 1, and instead has the correct max of 3.

● Corrected the Soldier digital character sheet so that the move “Savage” has been
changed to “Brutal” and matches the core rules.
● Corrected the digital pilot character sheets to have the correct descriptions for
Manipulate and Scan.
● Adjusted the wording of the Resistance section. Still works the same, just reads a bit
tighter.
● Christine put Appendix A into tables to look nicer.
● Changed “cash storage upgrade” to “storage upgrade” in the Cash section.
● Added that the Quarters squad upgrade should be considered when a SCRAMBLE!
entanglement occurs.
● Changed “Devil’s Bargains” to “Collateral Dice” to better fit the game’s theme.
● Changed the example Collateral Dice to include “A Rival shows up unexpectedly.”
● Removed creating Rivals and Allies from the Pilot Creation process, since they can
now be created at any time.
● Changed the rules for Rivals. They now have a Connection Clock and an associated
Belief. Filling the clock grants XP and a question, while struggling because of the
Belief grants XP at the end of session.
● Changed the rules for Allies. They can now be created at any time, by referencing
them during a mission and making an Action Roll.
● Added advice to the Preparing A Mission section for creating Characters.
● Combined the Technician’s Chemist and Mechanic abilities to create the Researcher
ability.
● Added the Simulation ability to the Technician.
● Updated the Technician character sheets to reflect the new abilities.
● Removed “Trauma and Character” from the XP sections of the pilot sheets, and
replaced them with “Scars and Quirks.”
● Added advice to the GMless Play alternate rules to look at the GM Actions for
direction.
● Changed the Empath’s ability “Share The Burden” to “Carry That Weight” because it
now has an extra effect letting the user push or assist AFTER action rolls.
● Streamlined the rules for App Development.
● The Bureaucrat’s “Connected” ability now gives +1d when declaring an Ally.
● Pilots now get three downtime activities during the downtime phase, instead of two,
because I didn’t account for the added upkeep requirements of needing to maintain a
vehicle AND a pilot. This should free up some time to let pilots pursue long term
projects, schmoozing, and other non-maintenance activities.
● Vendettas now reduce the number of downtime activities by 1 instead of reducing

them TO 1.
● Added a tip for GMs to combine the narrative of multiple downtime activities to save
time if necessary.
● Renamed the Upgrade downtime activity to Enhance, and the Upgrade track to the
Enhance track, because “upgrade” already refers to other mechanics.
● Removed the materiel cost from the Enhance downtime activity.
● When a Connection Clock fills it now resets to 1 Tick instead of zero.
● Fleshed out the Lore sections on AWVs, Augmented Reality, Programs, Proxies,
Apps, and AIs.
● Changed the Hacker’s ability “Programmer” to the new ability “Crowdsource”
because the Technician’s “Researcher” is flat better and covers the same ground.

Files

Beam Saber V0.41.pdf 2.4 MB
Apr 21, 2019
Beam Saber Character Sheets V0.41.pdf 2.2 MB
Apr 21, 2019
Beam Saber Squad Sheets V0.41.pdf 1.2 MB
Apr 21, 2019
Beam Saber Reference Sheets V0.41.pdf 2.7 MB
Apr 22, 2019

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