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Hey Austin. I've been reading through the books to answer some questions my play group has. So far, I've not found the answers anywhere so I'm checking if I didn't miss anything.

Is there a way to reduce the goal clock of NPC squads that's formally written into the rules? The freeform recommendation I've made to the GM is to just reduce goal clocks after a mission targeting them or knock out the goal entirely based on the severity of the mission.

There is no hard rule on how to reduce squad goal clocks aside from doing what matches the fiction. Those are both good suggestions, and you could also do a Long Term Project to similar effect, but you must remember that Beam Saber is a game about how The War grinds people down. Very rarely can you fully stop systemically supported evil deeds.

Is there any way to get the electronic files, having purchased the book from my FLGS?

Hello, Beam Saber is part of the Bits And Mortar program that provides PDFs to people who bought games at their local gaming store. If you follow this page's instructions you should be able to get the PDF.

https://www.bits-and-mortar.com/how-get-pdfs

Outstanding. Looks like my FLGS is part of the program as well. Awesome. Thanks!

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Hey! Not sure whether this is the best place to report a typo, but I wanted to let you know that I spotted one on page 32, where the description of Controlled Position says "exploit a dominate advantage" instead of "dominant."

Loving the book so far, including the intro fiction (a rarity for me!).

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Thank you for letting me know. Glad you're enjoying the book!

Is there any way to get a physical copy of this these days?

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Currently hard copies are not available for sale as the pre-orders are closed, but they will eventually be available for sale through Indie Press Revolution and as a Print On Demand item on DriveThruRPG.

Awesome, thanks! I'm looking forward to grabbing one!

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Any update on PoD copies at this stage? Or…a second physical print run order? :) I would love to get a physical copy of this amazing game! 

The plan remains the same: excess copies of offset printing will be sold through IPR and POD copies will be available through DTRPG. No second print run is currently planned.

Here's a KS update from today that discusses the current state of offset printing and POD printing for Beam Saber: https://www.kickstarter.com/projects/austinramsaygames/beam-saber/posts/3856459

Thanks for the update Austin! I’ll keep feelers out and get one of the physical copies when I see the option available! 

Thanks again. 

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Congrats on your People's Choice award! It's well-deserved. You're in great company this year with the winners in the other categories too.

Thanks!

If I buy this do I get the hardcopy? I need one as a present to someone. If this isn't it can I please please get a link to where I can get a hard copy? Thanks in advance!

This is just the PDF. Currently hard copies are not available for sale as the pre-orders are closed, but they will eventually be available for sale through Indie Press Revolution and as a Print On Demand item on DriveThruRPG.

Thank you very much. I'll keep an eye out. Do you have a timeline for that?

Not yet, but if you follow me on Itch or any other social media I'll certainly make a post when those items become available for purchase.

Okay. Thank you! 

Are there any plans to translate Beam Saber into other languages? I talk with Japanese friends about TTRPGs occasionally and would love to recommend it after all the fun I've had.

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This is something I would love to do, but it's a very big undertaking since the act of translation would also require changes in layout. Hopefully someday!

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For the enhance action on page 242, you is only one y and the example does not fit into the example box.

Thanks for letting me know! If you have any further feedback, please email it to BeamSaberRPG@gmail.com

Dumb question: with the way supply works  does it mean you *need* to have the 'storage' upgrade?

You only need the storage upgrade if you want to end Downtime with more than 4 of each Supply type. Any Supply Points beyond the Squad's maximum (base 4, 8 with the first level of Storage, and 16 with the second) are "wasted" if not spent.

okay, just wanted to make sure, thanks ^^

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Incredible playbooks, devastating vehicles, brilliant mechanics, and spectacular guidelines for crafting missions and campaigns. Beam Saber takes the Forged in the Dark format to the next level.

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It appears from the changelog that beamsaberv0.55 is the most recent version - I’m seeing lots of editorial copy throughout it (like “header art is space battle” on the first page or “to be removed in final version” text throughout). Is this accidental?

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No, it is intentionally there to give you a better idea of what the final version will look like.

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Oh, I see. So Beam Saber hasn't hit a final release yet?

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Part of the purpose of the Kickstarter was to get the funds to bring it to V1.0. Currently contracted artists, writers, and layout designers are working on getting it finished. That said, the rules ARE complete; any future changes to the book's text will be typo fixes and clarifications.

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Awesome, thanks for clarifying!

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Found this via the PARTIZAN podcast - already enjoyed forged in the dark as a set of rules but this is by far my favourite iteration on it

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Just purchased the DriveThruRPG version of the PDF. So far no issues on my end. Loved the whole book and looking forward into playing it one day with my gf since she likes Anime. She might like this as well. :) 

The Beam Saber Resources file keeps getting to the end of the download, then failing out.  I have tried downloading it multiple times and it fails at the end, every time.

I've asked several other people to try downloading it after I saw your comment and no one has had any issue with it. I'm sorry but I don't have a solution to your issue.

I appreciate the effort.  I'm going to try with a different browser and see if that makes a difference.

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That seems to have been the issue, which is odd as I have never had any issues with itch.io compressed downloads on Firefox before this.  I opened it in Chrome and downloaded it fine.  Thought I would let you know in case it crops up for someone else.

Also weird since at least some of the people who I asked to check the download were using Firefox. Thanks for the update.

Where can I find a link to the Beam Saber Discord? I'm interested in the game and would like to ask some questions to people who know more about it :)

Here you go: https://discord.gg/WuC8r5W

Thanks!

Hi Austin, just wanted to double-check that it's not too late to preorder a physical book on backerkit??

BackerKit pre-orders are still open!

https://beamsaber.backerkit.com/

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The way the game iterates on Downtime alone warrants the full 5 stars. Really great implementation of FitD mechanics to the mecha genre, with smart design and writing around Faction level play, Downtime and player character Drives.

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Mech game that uses an intentionally open-ended system of narrative vehicle customization that means it can be used to play any sort of narrative that involves people having a bond with vehicles.


Says it's Gundam or Battletech but is secretly also Fast and the Furious. A+ 5 Stars. Worth every penny or worth emailing BeamSaberRPG@gmail.com if you're having financial difficulty purchasing a $30 game.

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Hi. Your game looks rad as hell. The only problem is that I have been unable to find a way to buy the game for less than the $30 price tag. Don't get me wrong, the price is totally reasonable, and you clearly deserve to be paid for your work, I just can't afford it right now. I did see that when the kickstarter was running that the game was also being sold for 7 Canadian dollars a a budget option? I was just wondering if it is still possible to get the pdf at that reduced price anywhere.

Send an email to BeamSaberRPG@gmail.com and we can discuss it.

Thank you for making this amazing game! I heard about it through Friends At The Table and I'm preparing for my first campaign now.

Are there were any considerations you thought should be taken with larger parties? I have 5 players eager to join the campaign and while I feel relatively confident in my ability to balance the narrative side of things I wanted to know why you settled on the 3-4 players recommendation.

That player count recommendation is based on my personal GMing style. I have GMed Beam Saber for 5 players before, and in those games I often feel like I can't provide enough spotlight on any of the characters. It feels very much like "alright, you did your action, but we can't really follow up on it because it's been too long since this other player has had the spotlight, so we're going to jump over there and EVENTUALLY get back to the follow up on what you just did."

If you aren't concerned about that issue when GMing, then the other considerations are that the Squad will have more resources (stress, quirks, gear, Harm/Damage, etc) to spend in each Mission, and that the game doesn't scale Supply Point income with the number of Players. This means that individual Missions won't press the group hard, but that what they do spend will be harder to recover, giving the game a stronger sense of The War being one of attrition.

Hope that helps.

I'm excited to try this out with my crew! We've all been quarantined for too long and this really seems like it will play well over the Internet.

I just ordered the hardcover rule book from Backerkit, but I'm not sure when I should expect access to the PDF copy. Should I assume it's not happening until after the book prints and ships?

The receipts for BackerKit purchases get sent to BeamSaberRPG@gmail.com and I use that account to then send download keys to the emails associated with the BackerKit receipt. It's not an automated process, so it sometimes takes me a couple hours to see the receipt and then send it out. I don't have any new receipts currently, so you should have gotten your download key emailed to you.

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You ended up getting me the code very quickly. I just wasn't sure how patient I needed to be after I realized that it wasn't automated. Thank you so much!

This is a long shot, but does anyone have a Google Sheets version of the playbooks? Someone had made one for BITD that was really robust so I was just curious.

In the Player Resources section of the rules and Quickstart Guide there's links to both a Google docs version of the playbooks and a Google spreadsheet version.

Awesome, thank you. Must have missed it.

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I enjoy the Forged in the Dark system for adding a bit more granularity than PbtA. They deliver the "fiction first" while still fitting enough crunch in to satisfy my gamer/numbers side. At the same time, I had been pondering how to bend the Cypher system to mecha combat a la Battletech. When I stumbled upon this Kickstarter via RPG Academy, I found that someone already did the job, and by orders of magnitude better!

Just as with BitD, I feel like Beam Saber strikes a balance between a) Letting the fiction happen in the heat of the action, and b)giving me a bunch of gamified knobs and sliders to play with during the downtime between missions.

Kudos to you, Austin Ramsay. I can't wait for the full version to come out!

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This game is so amazing. The design is impeccable and the flavor is so fitting.

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I just started listening to the Trial run on The RPG Academy...like literally just started listening, character creation, etc, and all I can think is - I'm totally going to take this and run a Warhammer 40K with it.  Very excited!  Will be backing on Kickstarter!

Glad to hear that you're excited!

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Not to be confused.

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I don't understand. What do you mean?

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Did you know? there was a game with almost similar name called

Beat Saber the lightsaber cut slash rhythm game.

it was in here but now primes. You can look https://beatsaber.com/ here

Yes. I thought I saw Beat Saber. turns out it was Beam Saber.

Beat

Beam

ugh. lol

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Oh! Yeah I know about that game. Sometimes when I see/hear people talking about Beat I think they mean my game for a second and get excited!

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hehehehe! Lol yep. You did misheard? Ikr.