Rush Wars V0.2 is live!
This update incorporates feedback from ongoing playtesting. The most important change is the addition of Star drivers.
CHANGELOG FOR V0.2
• Clarified that if you don’t choose Desperate or Controlled for your Green Light roll, you get a Risky position.
• Each driver now picks their own tactic for the Green Light roll, instead of the squad using the same tactic.
• Added Star drivers: NPC drivers that are narratively important to a race (including Rivals).
• Added how Stars are placed in a race’s rankings.
• Added a recommendation that every race should have at least one Star, but no more than the number of players participating in a race.
• Changed the “Advance Rank” clock to the “Advance” clock
• Stars don’t track individual Advance and Fall Back clocks. Instead there is one pair of clocks for each rank and when one fills it affects a single Star in that rank.
• Completing an Advance or Fall Back clock adds a tick to the Finish Line clock.
• Added advice that the GM may add Finish Line ticks as a Consequence or as part of a Collateral die offer.
• Players can now add ticks to other drivers’ Advance clocks if they are in the same rank.
• Clarified that if none of the players win a race (or they fail to complete their objective) AND they have a non-Independent sponsor, they get a reward roll at -2d.
• Added more spot illustrations.
Files
Get Beam Saber: Rush Wars
Beam Saber: Rush Wars
A Fast & Furious inspired Beam Saber supplement
Status | In development |
Category | Physical game |
Author | Austin Ramsay |
Genre | Racing |
Tags | beam-saber, cars, Forged in the Dark, speed-racer, the-fast-and-the-furious, Tabletop role-playing game |
More posts
- Rush Wars is live!Dec 13, 2021
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